When a battle seems tough, you are often saved by the abililty to summon an Esper (often it is Ramuh) that comes and kills every enemy. Presumably this can be done as many times as there are phoenix downs in your inventory. Furthermore, even if they dont and you "die" you can Phoenix Down yourself back into the battle. HOWEVER, your allies can bring you out of this state an infinite amount of times. Once the max HP goes to zero, one more blow will kill the character. If you lose your entire HP, the character is wounded and loses max HP slowly. As mentioned before, I have not died once. Difficulty of the game: This is the easiest RPG I have ever played. The sidequests are uninteresting and the rewards are small. It is go from point A to point B, possibly kill something, get an item and come back to point A. The sidequests: Virtually every sidequest is a fetch quest or a hunt which works like a fetch quest. Mostly, you will spend the game sleeping in caravans and campsites. The game is open world but there are very few cities to screw around in. The driving is stupid and the load times if you fast travel are considerable. Even in Devil May Cry or God Of War it feels silly. This is the first game ive played where this feels natural. Holding O allows Noctis to attack continuously and pressing the directional buttons allows for quick weapon switches mid combo. The game does a GREAT job of showcasing Noctis' power to essentially summon weapons for use. I also have yet to die once, something that has never happened in an FF game this far into it (Characters around level 36 with minimal sidequesting). I am probably 70 percent done with the game and have used three spells the entire game. Magic is very unnecessary and a complete afterthought. With the occasional press of the TRIANGLE button to warp strike someone. It essentially is hold O until everything dies or hold SQUARE so you can defend. NOW TO THE GAME! The gameplay is very very simple but very very fun and addictive. We were told there would be more realistic stories yet the story of FFXV is basically a simple one of "save the princes and then the world from the evil empire" completely indistinguishable from the first half of FFIX, the first half of FFVI etc. He's a poor man's Balthier but probably the best of the four party characters. He is unoriginal in every way imaginable. Ignis is the overly serious thinker of the group. Think Locke, Zidane, Tidus, Wakka but inferior to all of them by a vast margin. Prompto is the comedic relief goofy character. Think Basch or Steiner but far less interesting a lot cornier. Gladio is the loyal knight/defender character. Now, that's not necessarily bad but it isnt anything new in FF games with weak heroes. There is a sense of undecisiveness to him. What we have instead are complete character archetypes: Noctis is your typical "must save the world" character who is virtually indistinguishable from Cloud and Squall in his demeanor. Now, I can't say that I care much about that stuff since this is, after all, a video game but I do like it when people deliver on promises. We were led to believe that the game would have more realistic characters with real emotions and all that other good stuff. I will start with some general gripes about the Fabula Nova Cyrstallis nonsense as I feel that the issues with it are symptomatiic of the general problems with recent FF games. PLEASE READ! VERY SLIGHT SPOILERS, NOTHING MAJOR. HONEST, UNBIASED REVIEW FROM A LONG TIME FAN! I ADDRESS EVERYTHING FROM GAMEPLAY, PACING, COMPARISONS TO PREVIOUS TITLES AND A CRITIQUE ON THE FABULA NOVA SERIES. This review contains spoilers, click expand to view.
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